Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment.
Daniel M. ShaferCorey P. CarbonaraLucy PopovaPublished in: Presence Teleoperators Virtual Environ. (2011)
Keyphrases
- video games
- space time
- spatial and temporal
- learning experience
- computer games
- game play
- image sequences
- spatio temporal
- educational games
- game playing
- serious games
- spatial information
- motion model
- human motion
- learning tools
- spatial data
- motion analysis
- motion cues
- temporal resolution
- optical flow
- motion patterns
- game design
- game based learning
- spatial structure
- commercial games
- camera motion
- game development
- relative position
- perceived usefulness
- video sequences
- playing games
- game players
- positive effects
- humanoid robot
- moving objects