Eko: a Smart Toy for Fun and Active Learning during Outdoor Experiences.
Elisabetta CusumanoGiulia FumagalliLudovica PiroMargherita MottaValentina CaiolaPublished in: NatureHCI@CHItaly (2021)
Keyphrases
- active learning
- learning strategies
- selective sampling
- case study
- surveillance system
- computer games
- training set
- smart environments
- semi supervised
- supervised learning
- unlabeled data
- random sampling
- training examples
- information systems
- outdoor scenes
- outdoor environments
- natural environment
- playing games
- pool based active learning
- power system
- artificial intelligence
- learning algorithm
- machine learning
- class imbalance
- real time
- semi supervised learning
- labeled data
- smart cities
- ubiquitous environments
- annotation effort
- genetic algorithm