Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes.
Alexander BogomjakovCraig GotsmanPublished in: Graphics Interface (2001)
Keyphrases
- hidden markov models
- implicit surfaces
- high quality
- real time
- multiresolution
- sequential patterns
- long sequences
- prefetching
- image synthesis
- mesh refinement
- star shaped
- image based rendering
- access patterns
- computer graphics
- high fidelity
- texture mapping
- dynamic content
- volumetric images
- data access
- triangle mesh
- web caching
- hit ratio
- variable resolution
- mobile devices