Playing with Nonverbal Communication: Using Grasp and Facial Direction to Create Adaptive Interaction in a Game.
Ditte Hvas MortensenKlaus B. BærentsenPublished in: Interact. Comput. (2014)
Keyphrases
- nonverbal communication
- computer games
- game playing
- human communication
- facial expressions
- human computer interaction
- game players
- pedagogical agents
- emotional state
- social relationships
- learning outcomes
- video games
- imperfect information
- face recognition
- board game
- human players
- online game
- user interaction
- game play
- social interaction
- social networks
- facial features
- games played