Representational-competency supports in the context of an educational video game for undergraduate astronomy.
Tiffany HerderMartina A. RauPublished in: Comput. Educ. (2022)
Keyphrases
- video games
- educational games
- serious games
- game engine
- learning experience
- game playing
- educational video games
- game based learning
- game design
- game play
- learning tools
- contextual information
- learning styles
- e learning
- virtual learning environments
- computer games
- human resources
- multiple representations
- quest atlantis