Challenge types in gaming validation of video game challenge inventory (CHA).

Jukka VahloVeli-Matti Karhulahti
Published in: Int. J. Hum. Comput. Stud. (2020)
Keyphrases
  • video games
  • educational games
  • computer games
  • multimedia
  • supply chain
  • learning experience
  • lead time
  • game design
  • learning tools
  • serious games
  • game based learning
  • commercial games