Animation of 3D Avatars for Rehabilitation of the Upper Limbs.
Sergio MoyaSergi GrauDani TostRicard CampenyMarcel RuizPublished in: VS-GAMES (2011)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- human body
- computer graphics
- virtual world
- motion capture
- virtual humans
- image processing
- three dimensional
- human computer interaction
- brain injury
- user interface
- motion capture data
- body parts
- virtual characters
- neural network
- special effects
- learning maya
- learning autodesk maya