(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits.
Ioannis P. ChochliourosRod McCallAndrei PopleteevTigran AvanesovTomas KamarauskasAnastasia S. SpiliopoulouEvangelos SfakianakisEvangelia GeorgiadouNikoletta LiakostavrouIoannis KampourakisIoannis M. StephanakisPublished in: AIAI (2013)
Keyphrases
- interactive video
- video communication
- interactive learning
- mobile games
- educational games
- computer games
- video games
- high definition
- video streaming
- learning environment
- multimedia
- wireless channels
- serious games
- e learning
- video transmission
- rate control
- game based learning
- augmented reality
- video coding
- virtual environment
- computer networks
- error concealment
- video signals
- computational complexity