Evolving a fuzzy goal-driven strategy for the game of Geister: An exercise in teaching computational intelligence.
Andrew R. BuckTanvi BanerjeeJames M. KellerPublished in: IEEE Congress on Evolutionary Computation (2014)
Keyphrases
- goal driven
- computational intelligence
- fuzzy logic
- fuzzy sets
- teaching learning
- fuzzy systems
- optimal strategy
- service composition
- software product line
- role playing
- fuzzy rules
- computer games
- learning games
- educational games
- e learning
- intelligent systems
- artificial neural networks
- learning environment
- learning systems
- video games
- neural network
- artificial intelligence
- data model
- serious games
- digital games
- pedagogical design
- game based learning
- semantic web services
- game play
- nash equilibrium
- service oriented
- distance learning
- online learning
- learning process