The effect of augmented reality based mobile software on students' academic achievement.
Halil KamisliBehcet ÖznacarPublished in: Intell. Decis. Technol. (2020)
Keyphrases
- augmented reality
- academic achievement
- undergraduate students
- attitudes toward
- control group
- learning strategies
- computer assisted instruction
- user interface
- distance learning
- mobile learning
- tablet pc
- dependent variables
- virtual reality
- learning experience
- college students
- human computer interaction
- virtual learning environments
- face to face collaborative learning
- peer interaction
- mobile phone
- mobile devices
- experimental group
- training program
- student learning
- educational technology
- statistically significant
- collaborative learning
- blended learning
- learning environment
- remote collaboration
- experimental design
- computer systems
- m learning
- learning activities
- learning outcomes
- higher education
- e learning
- learning styles
- high school students
- smart phones
- independent variables
- computer mediated
- social interaction
- grade students
- virtual environment
- context aware
- high school
- online course
- software engineering