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Immersivity and Playability Evaluation of a Game Experience in Cultural Heritage.
Roberto Andreoli
Angela Corolla
Armando Faggiano
Delfina Malandrino
Donato Pirozzi
Mirta Ranaldi
Gianluca Santangelo
Vittorio Scarano
Published in:
EuroMed (1) (2016)
Keyphrases
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cultural heritage
digital libraries
cidoc crm
multimedia
virtual museum
web based technologies
computer games
knowledge society
digital objects
evaluation method
digital games
databases
nash equilibrium
virtual world
dublin core
video games
three dimensional
heterogeneous collections
metadata