Engaging Children to Co-create Outdoor Play Activities for Place-making.
Geertje SlingerlandStephan G. LukoschFrances M. T. BrazierPublished in: PDC (1) (2020)
Keyphrases
- educational games
- children learn
- activity recognition
- electronic books
- online game
- card game
- young children
- pilot study
- automatically generate
- skill levels
- database
- daily life
- real time
- human activities
- game design
- human computer interaction
- mobile robot
- primary school
- activity patterns
- draw conclusions
- website
- learning algorithm
- neural network
- accomplish tasks