Examining the Effects of Gamification on Chinese College Students' Foreign Language Anxiety: A Preliminary Exploration.
Luying ZhangYang ChenPublished in: ICBDE (2021)
Keyphrases
- foreign language
- college students
- computer assisted language learning
- attitudes toward
- language learning
- computer assisted
- intrinsic motivation
- chinese language
- dependent variables
- learning tools
- educational games
- learning strategies
- statistically significant
- high school
- native speakers
- target language
- foreign language learning
- game design
- united states
- active learning
- language learners
- serious games
- learning experience
- thinking skills
- information retrieval
- blended learning
- video games
- computer games
- post test
- cognitive style
- natural language
- reinforcement learning