Using Video Games to Help Visualize and Teach Microbiological Concepts: A study analyzing the learning implications of a video game in comparison to a traditional method.
Angelos R. GogonisRabindra A. RatanPublished in: IMX (2021)
Keyphrases
- video games
- computer supported collaboration
- secondary education
- learning achievement
- middle school
- learning algorithm
- quest atlantis
- learning tools
- serious games
- learning experience
- educational games
- game play
- game design
- learning systems
- learning process
- computer games
- game development
- game players
- machine learning
- learning games
- mathematics learning
- reinforcement learning
- foreign language learning