What makes good games go viral? The role of technology use, efficacy, emotion and enjoyment in players' decision to share a prosocial digital game.
Elizabeth L. CohenPublished in: Comput. Hum. Behav. (2014)
Keyphrases
- digital games
- game play
- video games
- serious games
- computer games
- game design
- digital media
- educational games
- game based learning
- educational tool
- secondary school
- game theory
- online game
- case study
- digital game based learning
- game playing
- foreign language learners
- learning tools
- learning experience
- multi player
- playing games
- pure nash equilibria
- game players
- game theoretic
- learning analytics
- learning processes
- imperfect information
- virtual world
- boolean games
- virtual environment
- user interface