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Positive experience of the project gamification in the microprocessors and Microcontrollers course.
Sasko Ristov
Nevena Ackovska
Vesna Kirandziska
Published in:
EDUCON (2015)
Keyphrases
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user experience
positive and negative
experiential knowledge
data sets
case study
hardware and software
software development
real time
open source
data collection
computer architecture
personal experience
database
information retrieval
information technology
semester long