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A platform for evolving characters in competitive games.
David B. Fogel
Timothy J. Hays
Douglas R. Johnson
Published in:
IEEE Congress on Evolutionary Computation (2004)
Keyphrases
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real time
nash equilibria
game theory
video games
game design
license plate
mobile robot
chinese characters
game development
cooperative
game engine
handwritten characters
game theoretic
rapid prototyping
game playing
platform independent
nash equilibrium
learning games
computer games