An Offline Planning Approach to Game Plotline Adaptation.
Boyang LiMark O. RiedlPublished in: AIIDE (2010)
Keyphrases
- case based planning
- real time strategy games
- computer games
- game theory
- planning problems
- real time
- video games
- game based learning
- virtual world
- game play
- serious games
- educational games
- planning process
- ai planning
- game playing
- motion planning
- heuristic search
- nash equilibrium
- plan recognition
- virtual environment
- decision support
- multi agent systems
- game development
- game tree search
- mobile games
- cooperative
- data sets