Construction of an Open Geometry Server for Client-Server Virtual Environments.
Chris FaisstnauerWerner PurgathoferMichael GervautzJean-Dominique GascuelPublished in: VR (2001)
Keyphrases
- client server
- virtual environment
- virtual reality
- virtual world
- mobile agents
- database architectures
- peer to peer
- distributed databases
- database server
- multi user
- computer graphics
- visual basic
- client server architecture
- collision detection
- distributed object
- virtual characters
- serious games
- databases
- synthetic characters
- application programming interface
- user interface
- three dimensional