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Towards an Automated Product Line Architecture Recovery: The Apo-Games Case Study.
Crescencio Lima
Wesley K. G. Assunção
Jabier Martinez
Ivan do Carmo Machado
Christina von Flach G. Chavez
Willian Douglas Ferrari Mendonça
Published in:
SBCARS (2018)
Keyphrases
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product line
case study
software architecture
software development
software product line
software engineering
semi automated
product lines
real time
development process
software systems
video games
information systems
health care
future directions
game theoretic
scheduling problem
artificial intelligence