Fourier Volume Rendering on the GPU Using a Split-Stream-FFT.
Thomas JansenBartosz von Rymon-LipinskiNils HanssenErwin KeevePublished in: VMV (2004)
Keyphrases
- volume rendering
- graphics hardware
- fourier transform
- fast fourier transform
- ray casting
- fourier domain
- frequency domain
- real time
- volume data
- volume visualization
- processing speed
- texture mapping
- floating point
- graphics processing units
- signal processing
- image based rendering
- times faster
- image reconstruction
- parallel computing
- gpu implementation
- d objects