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Playable universal capture: compression and real-time sequencing of image-based facial animation.

George BorshukovJefferson MontgomeryWitek Werner
Published in: SIGGRAPH Courses (2006)
Keyphrases
  • facial animation
  • real time
  • facial expressions
  • photorealistic
  • human faces
  • face model
  • vision system
  • temporal coherence
  • head motion
  • three dimensional
  • motion tracking