Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home.
Ana VasconcelosFrancisco NunesAlberto CarvalhoCatarina CorreiaPublished in: Tangible and Embedded Interaction (2018)
Keyphrases
- serious games
- virtual environment
- video games
- mobile devices
- intelligent tutoring
- mobile phone
- educational games
- game play
- game engine
- design principles
- ambient assisted living
- educational tools
- learning scenarios
- game design
- internet access
- game based learning
- mobile users
- social skills
- computer games
- virtual reality
- learning processes
- data structures and algorithms
- game development
- virtual characters
- mobile learning
- usability testing
- sensor data
- smart home
- context aware
- real world
- communication skills
- learning experience
- learning process
- reinforcement learning
- multimedia
- knowledge base