An Interdimensional Mapping Protocol to Connect Rendering Engines and Game Worlds.
Roderick KennedyJoel A. DietzKim NevelsteenPublished in: EVA (2024)
Keyphrases
- video games
- lightweight
- computer games
- high quality
- texture mapping
- game theory
- real time
- virtual world
- computer graphics
- game design
- image synthesis
- game playing
- high fidelity
- tcp ip
- game play
- virtual space
- volume rendering
- imperfect information
- communication protocol
- perfect information
- formal analysis
- photorealistic
- game based learning
- multi party
- optimal strategy
- game theoretic
- educational games
- d scene
- virtual reality
- privacy preserving