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Interacting with multiple game genres using Motion Onset Visual Evoked Potentials.
David Marshall
Ryan Beveridge
Shane Wilson
Damien Coyle
Published in:
CGAMES (2015)
Keyphrases
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evoked potentials
visual perception
space time
brain computer interface
image sequences
visual information
video games
frequency ranges
long term
low level
high frequency
educational games
visual stimuli