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Interacting with multiple game genres using Motion Onset Visual Evoked Potentials.

David MarshallRyan BeveridgeShane WilsonDamien Coyle
Published in: CGAMES (2015)
Keyphrases
  • evoked potentials
  • visual perception
  • space time
  • brain computer interface
  • image sequences
  • visual information
  • video games
  • frequency ranges
  • long term
  • low level
  • high frequency
  • educational games
  • visual stimuli