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Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study.

Carlee EvansDaniel L. KingPaul H. Delfabbro
Published in: Comput. Hum. Behav. (2018)
Keyphrases
  • high school students
  • case study
  • positive effects
  • digital game based learning
  • machine learning
  • genetic algorithm
  • lower bound
  • empirical studies
  • game play
  • influencing factors
  • factorial design