Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-through based Augmented Reality.
Ja Eun YuGerard J. KimPublished in: ICAT-EGVE (2016)
Keyphrases
- augmented reality
- virtual objects
- human computer interaction
- virtual reality
- markerless
- mixed reality
- live video
- mobile augmented reality
- real scenes
- head mounted display
- multi user
- real environment
- computer generated images
- camera tracking
- user interface
- promising experimental results demonstrate
- tangible interaction
- input device
- pose estimation
- mobile phone
- vision system