Guidelines for designing and using collaborative-competitive serious games.
Diego BuchingerMarcelo da Silva HounsellPublished in: Comput. Educ. (2018)
Keyphrases
- serious games
- design principles
- virtual environment
- game engine
- video games
- educational games
- educational tools
- game play
- virtual characters
- game based learning
- learning processes
- social skills
- game development
- learning scenarios
- collaborative learning
- intelligent tutoring
- usability testing
- communication skills
- databases
- game design
- artificial intelligence
- computer games
- social networks
- learning algorithm