Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence.
Suleman ShahidEmiel KrahmerMarc SwertsPublished in: Interact. Comput. (2012)
Keyphrases
- game play
- social presence
- instructor immediacy
- online learning environments
- positive effects
- learning experience
- video games
- social interaction
- learning processes
- game players
- computer mediated communication
- instant messaging
- collaborative learning
- computer mediated
- social learning
- game design
- student perceptions
- distance learning
- computer games
- online learning
- learning goals
- learning outcomes
- serious games
- user experience
- educational games
- game playing
- discussion forums
- game mechanics
- communication tools
- student satisfaction
- behavior patterns
- significantly higher
- learning community
- video streams
- multimedia
- e learning
- video data
- video sequences
- game ai
- game development
- game engine
- learning process
- video content
- distance education
- learning activities
- learning tools
- content analysis
- learning scenarios
- perceived usefulness
- knowledge sharing