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A comparison of two methods of using a serious game for teaching marine ecology in a university setting.

Omair Z. AmeerbakhshSavi MaharajAmir HussainBruce J. McAdam
Published in: Int. J. Hum. Comput. Stud. (2019)
Keyphrases
  • serious games
  • database
  • artificial intelligence
  • e learning
  • educational technology