How to Make Tangible Games and Not Die in the Attempt.
Eva CerezoJavier MarcoSandra BaldassarriPublished in: Advances in Computer Entertainment (2013)
Keyphrases
- augmented reality
- computer games
- video games
- nash equilibria
- game theory
- game playing
- game theoretic
- nash equilibrium
- educational games
- simulation game
- human computation
- game design
- game play
- tangible interaction
- monte carlo tree search
- database
- tangible user interface
- interaction design
- game development
- game based learning
- serious games
- mobile robot
- decision making