Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality.
Shanmugam Muruga PalaniappanTing ZhangBradley S. DuerstockPublished in: ASSETS (2019)
Keyphrases
- virtual reality
- virtual space
- virtual environment
- augmented reality
- virtual world
- computer graphics
- photorealistic
- three dimensional
- computer animation
- virtual humans
- virtual museum
- tangible user interface
- virtual reality technology
- interactive virtual
- image processing
- knowledge discovery
- visual data mining
- mobile robot
- multi sensory
- virtual reality environments