Socializing in Higher Education through an MMORPG.
Mário J. SilvaDaniel GomesLeandro SilvaDiogo GomesPublished in: EATIS (2022)
Keyphrases
- higher education
- distance learning
- social interaction
- online learning
- e learning
- hong kong
- learning technologies
- learning management systems
- m learning
- virtual communities
- hybrid learning
- mobile learning
- learning in higher education
- blended learning
- knowledge practices
- tertiary education
- open university
- networked learning
- online education
- distance education
- educational contexts
- learning systems