Time Dependent Quantum Reactive Scattering on GPU.
Leonardo PacificiDanilo NalliDimitris SkouterisAntonio LaganàPublished in: ICCSA (3) (2011)
Keyphrases
- real time
- quantum computing
- quantum computation
- quantum mechanics
- graphics processing units
- agent architecture
- parallel computing
- gpu accelerated
- graphics hardware
- parallel processing
- parallel implementation
- travel time
- parallel computation
- gpu implementation
- graphics processors
- multiple scattering
- artificial neural networks
- website
- quantum evolutionary algorithm
- heterogeneous computing
- channel capacity
- parallel programming
- image sequences
- three dimensional
- computer vision