Voxel-Based Interactive Rendering of Translucent Materials under Area Lights Using Sparse Samples.
Ming Di KoaHenry JohanAlexei SourinPublished in: CW (2017)
Keyphrases
- computer graphics
- high fidelity
- high dimensional
- sparse data
- image processing
- image synthesis
- real time
- training samples
- shape representation
- data sets
- sparse coding
- user interaction
- high quality
- sample set
- ray tracing
- global illumination
- image based modeling
- user friendly
- virtual reality
- sparse representation
- support vector machine