User Experience in Games with HMD Glasses through First and Third Person Viewpoints with Emphasis on Embodiment.
Cristina de Almeida ScheiblerMaria Andréia Formico RodriguesPublished in: SVR (2018)
Keyphrases
- user experience
- game play
- viewpoint
- illumination conditions
- real time
- user behavior
- eye contact
- user interface
- user studies
- information access
- user interaction
- video games
- end users
- mobile applications
- game playing
- emerging technologies
- game theory
- computer games
- interface design
- mobile services
- head mounted display
- educational games
- d objects
- augmented reality
- cognitive systems
- nash equilibrium
- cognitive science
- online advertising
- gaze tracking
- expert systems
- artificial intelligence