Examining the impact of head-mounted display virtual reality on the science self-efficacy of high schoolers.
Wen HuangPublished in: Interact. Learn. Environ. (2022)
Keyphrases
- virtual reality
- augmented reality
- head mounted display
- virtual environment
- virtual objects
- virtual world
- three dimensional
- computer graphics
- virtual laboratory
- photorealistic
- live video
- virtual reality technology
- virtual training
- virtual museum
- collaborative virtual environments
- interactive virtual
- tangible user interface
- virtual space
- virtual reality environments