Games in the Classroom at the Rochester Institute of Technology: A Case Study.
Andrew M. PhelpsChristopher A. EgertJessica D. BaylissPublished in: IEEE Multim. (2009)
Keyphrases
- case study
- technology enhanced
- massively multiplayer online games
- classroom setting
- mobile technologies
- game based learning
- learning environment
- pervasive learning
- technology mediated
- san diego
- digital games
- virtual classroom
- test bed
- learning process
- teacher education
- teaching learning
- collaborative learning
- national institute
- digital media
- e learning
- middle school
- pilot study
- technology integration
- classroom environment
- educational games
- science curriculum
- video games