A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies.
Michael G. NelsonChristos MousasPublished in: AIVR (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual humans
- augmented reality
- virtual space
- computer graphics
- virtual world
- virtual reality technology
- three dimensional
- virtual museum
- human interaction
- photorealistic
- collaborative virtual environments
- computer interface
- virtual laboratory
- tangible user interface
- computer animation
- human communication
- haptic interaction
- virtual training
- e learning
- digital museum
- computer vision
- machine learning
- multi sensory
- interactive virtual
- virtual reality environments
- real time