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Recalibration of Perceived Distance in Virtual Environments Occurs Rapidly and Transfers Asymmetrically Across Scale.
Jonathan W. Kelly
William W. Hammel
Zachary D. Siegel
Lori A. Sjolund
Published in:
IEEE Trans. Vis. Comput. Graph. (2014)
Keyphrases
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virtual environment
virtual reality
virtual world
multi user
physical environment
physical space
computer graphics
collision detection
interaction model
virtual characters
distance measure
learning processes
serious games
virtual space
real environment
vision system
three dimensional