Adaptation of virtual human animation and representation for MPEG.
Thomas Di GiacomoChris JoslinStephane GarcheryHyungSeok KimNadia Magnenat-ThalmannPublished in: Comput. Graph. (2004)
Keyphrases
- virtual humans
- virtual reality
- cognitive map
- virtual environment
- virtual world
- haptic interaction
- motion capture
- embodied agents
- multimedia
- mixed reality
- computer graphics
- virtual training
- multi party
- agent model
- human motion
- multiagent systems
- autonomous agents
- artificial intelligence
- human computer interaction
- feature points
- low cost
- video sequences
- e learning