(Re-)Orienting the Video Game Avatar.
Lars de WildtThomas H. ApperleyJustin ClemensRobbie FordyceSouvik MukherjeePublished in: Games Cult. (2020)
Keyphrases
- video games
- virtual world
- learning experience
- game play
- educational games
- game design
- computer games
- sign language
- human computer interaction
- learning tools
- virtual reality
- virtual environment
- game based learning
- commercial games
- game playing
- quest atlantis
- game engine
- game development
- middle school
- foreign language
- social interaction