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The complexity of solving reachability games using value and strategy iteration
Kristoffer Arnsfelt Hansen
Rasmus Ibsen-Jensen
Peter Bro Miltersen
Published in:
CoRR (2010)
Keyphrases
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leader follower
mixed strategy
worst case
video games
space complexity
selection strategy
neural network
learning environment
decision problems
nash equilibrium
quadratic programming
iterative process