Virtual Reality Games for Children with ADHD in Formal Education.
Meike BelterHeide K. LukoschPublished in: ISAGA (2021)
Keyphrases
- virtual reality
- formal education
- computer games
- tangible user interface
- virtual environment
- educational games
- informal learning
- st century
- learning activities
- computer graphics
- video games
- virtual world
- augmented reality
- three dimensional
- virtual museum
- virtual reality technology
- virtual training
- virtual humans
- virtual space
- collaborative virtual environments
- multi sensory
- interactive virtual