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Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.
Alexandre Calado
Simone Marcutti
Vinícius Silva
Gianni Viardo Vercelli
Paulo Novais
Filomena O. Soares
Published in:
VISIGRAPP (2: HUCAPP) (2020)
Keyphrases
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virtual environment
virtual reality
augmented reality
three dimensional
virtual world
virtual characters
virtual objects
neural network
virtual teams
machine learning
artificial intelligence
knowledge base
website
virtual space
physical space