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The place of TV and other media in common gaming practices: a fluent marriage?
Kris Naessens
An Jacobs
Published in:
EuroITV (2009)
Keyphrases
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broadcast video
tv programs
interactive tv
multimedia
digital tv
case study
digital video
digital media
engaging students
virtual environment
educational games
cross media
current practices
data sets
multiple perspectives
video games
virtual world
management practices
information retrieval
real world