Predicting Students' Intention to Use Gamified Mobile Learning in Saudi Higher Education.
Roaa AlsahafiAntonette MendozaPublished in: ACIS (2020)
Keyphrases
- higher education
- mobile learning
- m learning
- university students
- learning in higher education
- distance learning
- learning technologies
- online learning
- e learning
- mobile technologies
- learning tools
- open university
- hong kong
- language learning
- technology enhanced
- problem based learning
- tertiary education
- learning management systems
- learning content
- blended learning
- higher education institutions
- hybrid learning
- game based learning
- situated learning
- educational contexts
- positive attitude
- online course
- distance education
- learning experience
- student learning
- informal learning
- project based learning
- learning activities