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An Interactive Game Supported by IoT Devices to Improve Visiting Experiences of Cultural Sites.
Fabrizio Balducci
Paolo Buono
Maria Francesca Costabile
Giuseppe Desolda
Rosa Lanzilotti
Nicole Novielli
Antonio Piccinno
Published in:
EMPATHY@AVI (2022)
Keyphrases
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website
virtual reality
computer games
case study
big data
embedded systems