Gamification and Gen Z in Higher Education: A Systematic Review of Literature.
Manisha SaxenaDharmesh K. MishraPublished in: Int. J. Inf. Commun. Technol. Educ. (2021)
Keyphrases
- higher education
- systematic review
- empirical studies
- online learning
- distance learning
- learning technologies
- learning in higher education
- e learning
- hong kong
- blended learning
- open university
- mobile learning
- m learning
- learning management systems
- technology enhanced
- networked learning
- tertiary education
- hybrid learning
- knowledge practices
- corporate training
- open educational resources
- faculty members
- user experience
- national institute