Implementing Adaptive Game Difficulty Balancing in Serious Games.
Maurice HendrixTyrone Bellamy-WoodSam McKayVictoria BloomIan DunwellPublished in: IEEE Trans. Games (2019)
Keyphrases
- serious games
- game play
- virtual environment
- game engine
- video games
- game development
- game design
- educational games
- computer games
- design principles
- game based learning
- social skills
- intelligent tutoring
- adventure game
- learning scenarios
- usability testing
- data structures and algorithms
- educational tools
- learning processes
- digital games
- database design
- communication skills
- open source
- reinforcement learning